fear is a matter of perspective
GAME
ANIMATION
COMIC
LIVE ACTION
Parallax is the original story that helped me process my fears and change my life. A story about seeing from another perspective to conquer fears, challenging stigmas to discover your true self, and empowering diverse points of view to see beyond your limited perspective.





In a time where mental health and diversity are at the forefront of the social conversation, Parallax merges both into a magickly metaphorical journey.
PARALLAX: A FOOL'S JOURNEY
GENRE
Adventure, Supernatural, Psychological
AUDIENCE
17+, Mild Violence
POSITIONING
Maniac meets Undone
LOGLINE
A con artist gets more than she bargained for when her most recent grift triggers a constant supernatural vision state. Now stuck seeing the personified fears of those around her, she find temporary escape when she puzzles out the origin of the fears. But will she be able to find a way out of this vision for good before she loses her sanity?

SUMMARY

"When you live in your future or your past, you betray yourself."
In a pseudo modern reality, in the midst of the dense city, Indi is a con artist out for her next job. Jaded and disconnected from others, Indi never sticks around very long, but during her latest grift as a fortune teller, things get complicated and her false identity quickly becomes an unsettling reality.

Cursed into a constant supernatural vision state, INDI is bombarded with people’s deepest fears personified.

Determined to escape this curse and preserve her sanity, she finds temporary relief when she puzzles out the truth behind the visions. Along the way she learns to connect with others and learns to see her ominous curse as an unlikely savior.

THE PROTAGONIST

Indi is a transient con artist who’s latest grift as a charismatic fortune teller threatens to expose her deepest fears.
OTHER CHARACTERS

NEIGHBOR

Amy is a friendly and nurturing neighbor who reaches out to Indi in her greatest moment of need.

INTRUDER

Breaking into Indi's fortune shop, the old women triggers a supernatural vision that sends Indi on a journey to preserve her sanity.

WITCH HUNTER

The Witch Hunter is an obsessed peacekeeper who's familial connection with Indi is in conflict with his duty to his city.

DESIGNED FOR TRANSMEDIA

THE BIGGER PICTURE
I am driven by exploring diverse perspectives and their impact on our lives. As a creator, I have a deep fascination with the unique opportunities and limitations of different mediums. To maximize the reach of Parallax, I will be exploring the world of Parallax through game, animation, comic, and live action, employing underrepresented creatives at each stage.

I share the highlights of my process with my Story Medium students to help them apply relevant insights to their own indie projects.

Join the STORY MEDIUM course to see my signature story and design methodology in action as I develop the story, cast, and world of PARALLAX.

With lifetime access to the core lessons, participants will also gain ongoing practical insights as I explore each medium and it's unique challenges. Helping independant creatives find more clarity on the role of medium choice in their projects.

GAME

The original game, PARALLAX, is a third-person narrative adventure about a character who has to unpuzzle psychic visions to discover new powers, awaken witches, and conquer The Witch Hunter. The game is a mix of puzzles, exploration, and supernatural fighting (Tomb Raider meets Ghost of Tsushima Legends). A lighter companion co-op game allows you to explore an ancient world where witches use their magic freely to create new worlds and puzzles. (Zelda meets It takes two)

ANIMATION

The limited series brings to life the original fictional story arc that inspired The Parallax Method. A nine episode adult animation in the stylistic vein of Riot's Arcane and Satoshi Kon's Paprika. Pulling from Jessie Kate's own challenges, this series illustrates themes of breaking down lies, finding peace with your trauma, and tapping into your unique internal power.

COMIC

Jessie Kate will co-author each issue with an underrepresented creator, helping each creator develop their unique witch/mystic, weaving their real world experiences and challenges into the fictional world of Parallax. From powers based on neuro-divergence and gender identity to anxiety and physical disabilities, each witch/mystic will represent facing the psychological trial or societal stigma that come with their differences. This is X-men meets the short story styling of Mandalorian. The goal: to provide more relatable heroes and metaphors for those suffering from similar challenges.

LIVE ACTION

The live action film explores the original battle between witches and witch hunters that led to a loss of magick (lost knowledge) in the more modern Parallax world. his fictionalized tale takes place in a pseudo 15th century era, leading up to the publication of the infamous treaty on witchcraft, "Malleus Maleficarum". The story follows a female lead who faces The Witch Hunter, in order to prevent him from destroying all knowledge of her unorthodox discoveries. The mood is balanced and complex, juxtaposing the quiet slice of life moments of Night on Earth mixed with the escapist adventure of Indiana Jones.